![]() ![]() If a Problem Is Too Big to FIX.ONE Must Break It Into Smaller Problems. Selected in early adolescence by the Ember Council, Embermages undergo extensive arcane conditioning and mystical studies, accompanied by hours of physical drills and combat exercises each and every day. It is widely accepted in the Empire that Embermages are a special breed, held in awe and respect for the rigorous training they undergo, and the prowess they display. No Imperial army is complete without these fierce warrior-wizards in the vanguard. MbermageĮmber Is Dangerous to the Untrained Hand-and Deadly in Mine.Īt the forefront of the Empire’s colonization of Vilderan are the Embermages-highly-trained spellcasters renowned for their skill, dedication, and arcane power. Possessed of an animalistic cunning and an unbridled fury, a Berserker is an untamed and unpredictable beast who is a blessing when set upon one's enemies-and a curse when turned against you. They wander the wild places of the world in search of formidable foes, fabulous treasures, and the sheer joy of a worthy challenge. ![]() No heroes are more driven by a lust for adventure and a savage determination to win fame, fortune, and glory than the Berserkers. Torchlight II takes you once more into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands. Along with that, we really wanted it to look barren, harsh, and completely alien.Torchlight returns! The award-winning action RPG is back, bigger and better than ever. This tileset had to look chaotic, organic, and make you forget about the grid. Everything is built on a grid, and in some tilesets it's very apparent (as much as we tried to disguise it). We wanted it to feel as organic as possible and as dissimilar as we could make it to the other tilesets. So, the main idea was to go "into the portal" and visit the NetherRealm. Well, we had a very small taste of it in Torchlight II, and certainly hints of what that realm might look like, but we never crossed over, so to speak. Tell us about the NetherRealm tileset - what's the inspiration? Also, my Mom tells me Grandma wouldn't let her say "guts" as a kid, which I've always found amusing. I mostly wanted to differentiate the new version from the last and I like the mental image of being elbows-deep in the guts of the game when you use the editor. I also enjoyed the Nickelodeon show and dream of owning a piece of the Aggro Crag. Although later I think I was playing Shao-Lin's Road on the cocktail cabinet in the office and was amused by the protagonist saying "GUTS!" at the end of each level while flexing. The dry and boring story is that we compile the game source as a DLL for the editor which was originally called "core.dll" but that was confusing because we had another class called "core" so I changed the name to "editorguts.dll" at some point. We started this project with "TorchED" which was used for Torchlight, but we've made a large number of improvements and additions for GUTS. We use 3D Studio Max, Photoshop, and whatever Matt uses down in California for those. Pretty much the only things we don't use it for are model, animation, 2D art/texture, and music/sound creation. We use it to make most things in the game - Levels, skills, classes, monsters, items, spawn classes, balance curves, UI, etc. GUTS is the new version of our content editor we used to create all the content for Torchlight II. ![]() Tell us about GUTS! Does it stand for anything? How did that name come about? They also have a Q&A with their tools engineer Greg Brown, art director Jason Beck and lead level designer Patrick Blank. ![]() We've tried to make the process as seamless as possible, with a focus on allowing modded multiplayer games with a minimum of fuss. We've also added a special tool to GUTS designed to convert pre- GUTS mods into the official mod format, with an eye toward making the transition much easier for our ambitious early modders. When playing modded games, you can view your mod history, any previously played mods, and the impact disabling mods may have on your character. In addition, A new launcher lets you customize which mods are currently active. GUTS mods can be shared with your friends, and multiplayer games using mods can be found in the modded games lobby. It lets you modify almost everything about Torchlight II, from item and skill balance, to level layouts, animations, quests, and much more. The new mod tool for Torchlight II, named GUTS is now available. ![]()
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